SW Developer & Technical Artist (XR/AR)
Sidia Institute of Science and Technology | February 2023 – Present
- Development of Extended Reality (XR/AR) applications.
- Role as a Technical Artist, responsible for optimization, effect creation, validation, and asset integration.
- Working and contributing to proprietary technologies from Samsung and Google companies that are not yet on the market.
Co-Founder and Developer (Funded and Indie Projects)
Sardinha Studios | 2020 – Present
- Co-founded an indie studio, responsible for project development and technical management.
- Leadership in fundraising: successfully secured funding from more than 6 cultural grants focused on games.
- Development of 22+ projects, including Game Jams, prototypes, and commercial games launched or scheduled for release.
- Finalist at BIG Festival (now Gamescom Latam) 2022 with the game Warbots.
Unity Developer (Freelancer)
YuzuGames, Stubbird Games, Netuno.io, MIO Studios | 2021 – 2023
- Full development of puzzle games for Steam.
- Creation of mobile games: mechanics development, responsive UI, VFX, and API integration.
- Fixing of bugs in a multiplayer game with Blockchain integration.
- Participation in the production, game design, and complete development of mobile and PC games.
Software Development Analyst
Fundação CERTI | August 2019 – December 2020
- Development of a game with proprietary hardware integration.
- Work with embedded systems, bug fixing, unit testing, and implementation of new features.
- Implementation of business rules in the Back-End and update of a mobile application (Android Studio and Java).